We are seeking a Creative Technologist who will help push the envelope in immersive tech and shape the technological vision of a leading museum exhibits design firm. They will be a resourceful maker at heart with a focus always on the user. This person is interested in refining the process of creating depth and impact in an installation, working with various designers and technical trades at different phases of a project. They are user-interface focused with a strong, demonstrated expertise using both hardware and software to educate or tell a story. This position will report to the Media team’s Senior Creative Technologist and Technical Director. It is on-site only in midtown Manhattan.
Qualities include; Passionate. Unrelenting interest in all aspects of interactive experiences and storytelling. Collaborative. Values a merging of creative, technical, and content expertise. Flexible. Can work across languages and frameworks to pick the right tool for the job. Adaptive. Receptive and resourceful toward changes in a project’s creative or technical scope. Thoughtful. Able to see the “big picture” from interaction strategy, to resources/skillsets, to content pipeline, to asset production, to installation hurdles.
Responsibilities include; creating interactives using a confluence of hardware and software, developing rapid prototypes for concept validation and client presentations, creating intelligent, thoughtful application design/architectures with a strong focus on public presentation, rigorous usage and longevity, brainstorming new applications with the team, considering technical risks, recent trends, innovations, and news in the technology world, creating tools and efficiencies for the tech team and art/content production pipelines, and helping to guide the team’s user experience and visual design process, researching new paths, raising concerns, and educating stakeholders.
Requirements are as follows; 3+ years experience developing stable, reliable software and interactive experiences for high-traffic/high-exposure environments, 3+ years experience developing and shipping real-time graphics and interactive software applications using several of the following: C++ for OpenGL via OpenFrameworks, Cinder or other toolkits, Unity and C#, or Unreal Engine, ThreeJS or other WebGL, HTML5 canvas, Shader programming via GLSL, HLSL, Unity ShaderLab. Demonstrated experience working with emerging technologies (VR, AR, Kinect, Leap Motion, projection mapping, computer vision) and various user interface and hardware configurations (e.g. DMX, RFID, IR-based touch and gestural interaction), understanding of the software development lifecycle and QA practices, experience with web/cloud services, REST APIs, IPC, and data driven applications, experience with Git in a multiple-developer collaborative workflow, team player with outstanding analytical, written, and verbal communication abilities, ability to work on multiple projects under tight deadlines, and a basic understanding of electronic systems and AV industry standards.
Pluses if one has a background in graphic design, motion design, data visualization, and/or user experience design, strong interest in educational tools, open source software, STEM and Maker communities, experience with Linux and general Unix computing, experience with Python for CV, back-end, data processing, or machine learning, expertise in physical computing, electronics, and hardware prototyping, experience with modern web technologies especially Webpack, React, and/or ElectronJS, and/or experience deploying permanently installed interactive works.
Qualified candidates, please submit a letter of interest, PDF of resume, and code samples to firstname.lastname@example.org
Candidates must be legally authorized to work in the U.S.A. and live in or be willing to relocate to the New York City area.